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Didn't U&A use graveyard mist as cloudsea replacement at some point? I can remember seeing it in a video, but I can't recall what it was about.

Custom water and mist all over the ground. But I'm not all that good with the placement of the files.

Custom water and mist all over the ground. But I'm not all that good with the placement of the files.

For the vanilla way, check gamelogic.lua, lines 557 to 573.

For the U&A way (which is essentially the same thing), check the cloud_mist prefab and the game postinit at line 60 in code/main.lua.

Essentially, you want to go over the entries in GetWorld().topology.nodes (most of which correspond to worldgen rooms), decide which ones should get the mist and then attach an area emitter to it.

For the vanilla way, check gamelogic.lua, lines 557 to 573.

For the U&A way (which is essentially the same thing), check the cloud_mist prefab and the game postinit at line 60 in code/main.lua.

Essentially, you want to go over the entries in GetWorld().topology.nodes (most of which correspond to worldgen rooms), decide which ones should get the mist and then attach an area emitter to it.

Danke schön.

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